DDO Permadeth gaming part 2

Dungeons and Dragons Online

courtesy of mmobomb

I had a night off so I decided to start my permadeth gaming career in DDO and chose to see if I could track down members of the PD Halls of Valhalla on the Ghallanda server. This guild may or may not be active as their boards haven’t shown a lot of recent activity of late, so I decided to investigate by rolling a character on the server and trying to reach their guild members in game.

According to their site, the group had very strict “Cannith Challenges” Rules including:

Granted Free Challenge Tokens are allowed
Crate drops are allowed
Challenge Items that drop in challenges are allowed
All Cannith Collectables are allowed to be collected
All Trade-ins available from collectibles are allowed

Not Allowed
Earning XP is not allowed in the challenges, this means either some one in the group is over level by 7 levels or your XP is capped, static groups only need 1 person capped
All Supply Box Chests must be destroyed without looting them
All items in the DDO store which effect challenges are not allowed

These challenges may be rerun as many times as you wish to earn the 5 star favor or the collectibles for trade in, have fun grinding these! All other guild rules regarding grouping still apply to these quests! SPECIAL NOTE: People within a static group can run these without the full group present as long as they meet the XP requirements, they are not allowed to run with other non-static group toons.

In future posts the mmoguild report will look at a few of the permadeth guilds in the various DDO servers and will also investigate other permadeth guilds in other mmorpgs. Should be a hoot and a half.



Extreme Explorers, permadething in DDO

I have not reported on DDO guilds in quite some time, something I will try to correct with this post. I have always been intrigued by the DDO Permadeth guilds. As defined by the Extreme Explorers guild on DDO,

PermaDeath simply means if your character dies, and there is no one in the party that can raise, you delete your character and roll up another one. It also means using wands, clickies and whatever else you have at your disposal to get through the tough situations presented.”

A great article on this topic was written for the defunct Massive Online Gamer magazine by Chris Molsbee in the summer of 2009.  You can read the piece here.

Extreme Explorers is the guild I have chosen to focus on because unlike a lot of the DDO guilds, they still manage to update fairly regularly and appear to be both active and recruiting. Their guild forums have a graveyard to honor dead characters, a place for tavern tales to tell stories about their members’ adventures, and a chat room to keep in touch with current members.

When I go back to playing DDO more regularly this summer, I plan to join a permadeth guild and give it a go. It’s an intriguing way to approach an mmo like DDO which has its own chracterisitics and intricacies based on the D&D 3.5 rules set.

Check out E.E.’s general rules for their guild:

Guild Laws:

* Entry into the guild requires that your character be 1st level.


1.  If you die you must quit the guild. (re-roll and join back up) {Your body may be looted}

2. Resurrection: You cannot use a shrine, hireling, raise cake* or  DDO store item to raise the dead.

3. Only players in your party at the time of death can raise you.

4. You may pass 1 item from your dead character to 1 new character (heirloom item.)

5. Obvious technology-related deaths i.e. deaths caused by lag or disconnection do not count as technological issues have nothing to do with gameplay ability or teamwork (this does only apply to the player lagging not any other party members). Hirelings that die during lag must stay dead though.
* (Cakes were previously allowed and some players may still have some – these are permitted.  No new raise cakes are being used.)
General Rules:

* Hirelings:  Hirelings ranging in level from 1-6 may be used (hirelings may be used by any class level–but the hireling level can not exceed 6) Strict rule here: People before hirelings! ALSO If a hireling dies in a quest it is done. It can not be resurrected or reused.

* In this guild you may trade items between any players that are not your own as long as you are within three levels (i.e. no xp hit range) of the other player.  This may not be done repeatedly IE: level 10->7 then 7->4 with the same item.These rules also apply in regards to looting dead bodies.

No twinking (Passing passing items or money between any of your characters with the sole exception of one heirloom.)

* Special Events: During special events where enemies and items/xp are present, deaths count.

* No Zerging (Running off on your own.)

* No player may leave a quest for supplies and come back in. If a player must leave a quest for supplies, the quest must be reset and started over. HOWEVER, if someone new logs on and is coming into the quest it is ok to ask them to bring arrows, etc.

* All Classes, races and builds welcome

* Work as a team

*True Resurrection: We are currently considering TR. –rule forthcoming…

Gaining officer status: Will be awarded as need merits.

Auction House:  You may use the Auction house to buy and sell (you may not use the Astral Shard version). However when selling you may not sell the item for above the base value. And DO NOT use your alts to list items way under value so that your PD character can scoop it up.  The Auction house may not be used as a source of income/profit.